Async (Podcastle)
Chat-driven podcast and video production suite that turns raw recordings into a finished cut, free to start.
Quick facts
| Pricing | Freemium |
|---|---|
| Free tier | Yes — free plan with limited recording and export time |
| Platforms | Web |
| Developer | Async |
| Website | https://async.com |
What Async (Podcastle) is
Async, formerly Podcastle, is a browser-based production suite for podcast and video that is driven by chat rather than a timeline. You upload raw footage or recordings, describe the result you want, and the system assembles a cut with transcription, filler-word removal and level balancing applied along the way; scenes can also be generated rather than filmed. Around that core sit the jobs that usually need separate tools: recording interviews, cleaning audio, removing background noise, generating show notes, and publishing episodes. The appeal is for teams producing a regular show without an editor, where speed matters more than frame-accurate control. The limits follow from the model: automatic cuts still need review for meaning, generated scenes look synthetic, and heavy grading or motion graphics are outside what a chat-driven editor will do. Recording happens in the browser, so guests install nothing, and the session is transcribed as it runs.
Best for
- Weekly podcast production without an editor
- Cleaning interview audio before publishing
- Turning a recording into clips and show notes
Not ideal for
- Heavily designed video with motion graphics
- Edits that need frame-accurate timing
Pros
- Chat instructions replace timeline editing
- Recording, cleanup and publishing sit in one place
- Show notes and clips are generated from the transcript
Cons
- Automatic cuts need a review pass for meaning
- Generated scenes look synthetic
- Limited control over grading and motion
Pricing in detail
The free plan includes limited recording and export time with watermark-free output at lower quality. Paid tiers are billed monthly or annually and raise recording hours, export resolution and storage, and add multi-track editing and team seats. Usage is metered by hours recorded and exported rather than by project, so an hour-long weekly show consumes a plan faster than short clips. Check the hourly allowances against your publishing schedule.